Built for fluid counter-attacks and precise parry windows. Longsword rewards offensive anticipation, turning enemy aggression into instant staggered ripostes.
Assumes a defensive guard. Parrying an incoming strike instantly deflects damage and unleashes a forward thrust that breaks enemy posture.
Two rapid horizontal strikes dealing continuous physical slashing damage, building Blade Focus charges.
Lunges forward with a high-speed dash thrust, staggering light combatants and closing distance.
Consumes full Focus to spin in a devastating radius, ignoring incoming interrupts during animation.
Focuses on massive sweeping arcs and posture-crushing impacts. Sacrifices agility for overwhelming stagger meters and wide-area control.
Charges a heavy downward strike that fissures the earth, staggering all enemies in a cone.
A continuous two-handed circular cleave that deflects light projectiles and disrupts infantry.
Hardens skin against poise loss, reducing damage taken by 25% while winding up heavy attacks.
Official 3rd weapon category confirmed in Producer Ham's developer letter for the first post-launch major update.
High-velocity piercing attack confirmed in combat preview footage.
Lethal sniping and zoning. Uses special elemental coatings and trick arrows to snare, bleed, and pierce armor from extreme distances.
Unleashes a rapid stream of consecutive arrows at the target zone, tracking moving targets.
Draws the bow to maximum tension, releasing an armor-piercing projectile that deals massive critical damage.
Fires a frost-imbued shaft that chills the target, reducing movement speed by 50% for 4 seconds.
Detonates on contact, igniting the area and dealing ticking burn damage.
A backflip kick that deflects incoming melee rushers, putting 10 meters of distance between you and the assailant.
Close-quarters lightning-infused twin axes. Specializes in evasive iframes, hit-and-run slashes, and quick repositioning.
Chains dynamic evasive rolls into a flurry of hatchet cuts, concluding with a lightning ground-strike.
Infuses weapons with pure static voltage, converting next 3 hits into electrified AoE chain arcs.
Vaults off the ground to dropkick an adversary, inducing micro-stun and setting up weapon swap.
Deflects a frontal melee strike while throwing a concentrated wind wave forward.
Alternative ranged loadout currently in development for secondary ranger specs.
Multi-bolt spread for close-to-mid range crowd dispatch.
Commands firestorm bombardments, lightning conduits, and glacial walls to control entire zones of Auroria's battlefields.
Calls down a molten meteor from the sky, causing high initial impact and leaving a lingering fire puddle.
Unleashes a shockwave of sub-zero ice around the caster, immobilizing nearby attackers.
Channels lightning arcs that bounce between wet or metal-clad foes, multiplying damage.
Transforms the Mage into a high-intensity frontline brawler. Uses razor-sharp frost blades, spatial warp dashes, and stagger-immune iframe sweeps.
Phases through space coated in frost, passing through enemies while dealing ice damage and granting invulnerability frames.
Swings a curved blade of compressed water and ice, staggering targets and freezing water terrain.
Strikes a chilled enemy to detonate frost crystals, creating a massive concussive explosion.
Supportive restoration and party shield archetype scheduled for future expedition content.
Restorative aura replenishing ally health and mitigating elemental harm.
Balances crushing physical axes with a heavy iron wall. Blocks lethal boss strikes and retaliates with concussive shield bashes.
Drives the heavy shield into enemy posture, interrupting charged spells and leaving targets vulnerable.
A heavy two-handed axe chop that cleaves target physical defense by 20% for 6 seconds.
Raises the shield to absorb up to 80% incoming frontal damage, converting blocked hits into Fury.
A slow, devastating instrument of destruction. Engineered to shatter enemy stagger bars, topple giants, and flatten packs of foes.
Leaps into the air and crashes the warhammer into the earth, knocking down all surrounding non-boss foes.
A direct overhead strike that deals 300% stagger damage to enemy poise bars.
Enters a frenzied state where attacks cannot be interrupted by normal hit-stun for 8 seconds.
Dedicated fortress shield loadout for raid boss aggro and damage mitigation.
Group protective advance shielding behind allies.